P430-3 User Interface Design

Intended Audience

System architecture team and functional analysts, but also of interest to other roles that may play a part in user interface design.


This event combines two techniques – user interface design, and the use of prototypes to support UI design.

The self-learning is intended to be done while the learner has online access to the method, and is designed to ensure the learner is familiar with the basic concepts before the classroom portion.

In the classroom, the learners progress through a set of teamwork exercises based on a case study, in which they apply the successive activities of user interface design technique, supported by paper prototypes.


  • General understanding of the concepts and phases of the Solution domain;
  • Experience in systems delivery projects;
  • Familiarity with navigation in Macroscope.

Should have completed the following event or have equivalent experience:

Target Competencies

At the end of this event, the learner will be able to:

  • Define the following user interface design concepts: ergonomic, usability, interface integration;
  • Define the related concepts: user interface, dialogue, presentation, interface interaction;
  • Follow the iterative cycle steps given by the technique.



  1. Self-Learning Introduction
  2. Main Concepts
  3. Ergonomic Principles
  4. Iterative Cycle
  5. Self-learning Conclusion

In-class learning

  1. In-class Introduction
  2. User Interface Analysis
  3. User Interface Design
  4. User Interface Prototyping
  5. User Interface Evaluation
  6. Conclusion

Delivery Mode and Duration

Self-learning: 3 hours

In-class learning: 4 hours

Pedagogical Approach

Self-learning, presentations, discussions and exercises.


Each participant must have a computer available (shared with one other participant if necessary) with access to the current version of Macroscope.

Up to list of learning events for:
Systems Delivery and Maintenance